DOI: 10.3724/SP.J.1016.2013.02491

Chinese Journal of Computers (计算机学报) 2013/36:12 PP.2491-2498

Multi-Source Deformation Blending and Transfer

Deformation Transfer is a technique which applies the deformation exhibited by a source mesh onto a different target mesh and makes it act like the one before. Based on the method proposed by Sumner in 2004, we successfully transfer the deformation on different parts of different source meshes to a same target mesh. To achieve this goal, we put forward two different ways: one is to directly transfer different deformation from different parts to the target, and the other is to blend different source poses firstly, then to do the Deformation Transfer. In each process, we propose two methods to get the smooth deformation along the deformation boundary: one is to re-divide the target mesh and make different parts own some same triangles on the deformation boundary, and the other is to add the smooth energy for the triangles on the boundary.

Key words:multi-source,deformation blending,animation synthesis,correspondence

ReleaseDate:2014-07-21 17:04:08